/** * @file addons/pipeline/pipeline.h * @brief Internal functions/types for pipeline addon. */ #ifndef FLECS_PIPELINE_PRIVATE_H #define FLECS_PIPELINE_PRIVATE_H #include "../../private_api.h" /** Instruction data for pipeline. * This type is the element type in the "ops" vector of a pipeline. */ typedef struct ecs_pipeline_op_t { int32_t offset; /* Offset in systems vector */ int32_t count; /* Number of systems to run before next op */ double time_spent; /* Time spent merging commands for sync point */ int64_t commands_enqueued; /* Number of commands enqueued for sync point */ bool multi_threaded; /* Whether systems can be ran multi threaded */ bool immediate; /* Whether systems are staged or not */ } ecs_pipeline_op_t; struct ecs_pipeline_state_t { ecs_query_t *query; /* Pipeline query */ ecs_vec_t ops; /* Pipeline schedule */ ecs_vec_t systems; /* Vector with system ids */ ecs_entity_t last_system; /* Last system ran by pipeline */ ecs_component_record_t *cr_inactive; /* Cached record for quick inactive test */ int32_t match_count; /* Used to track of rebuild is necessary */ int32_t rebuild_count; /* Number of pipeline rebuilds */ ecs_iter_t *iters; /* Iterator for worker(s) */ int32_t iter_count; /* Members for continuing pipeline iteration after pipeline rebuild */ ecs_pipeline_op_t *cur_op; /* Current pipeline op */ int32_t cur_i; /* Index in current result */ int32_t ran_since_merge; /* Index in current op */ bool immediate; /* Is pipeline in readonly mode */ }; typedef struct EcsPipeline { /* Stable ptr so threads can safely access while entity/components move */ ecs_pipeline_state_t *state; } EcsPipeline; //////////////////////////////////////////////////////////////////////////////// //// Pipeline API //////////////////////////////////////////////////////////////////////////////// bool flecs_pipeline_update( ecs_world_t *world, ecs_pipeline_state_t *pq, bool start_of_frame); void flecs_run_pipeline( ecs_world_t *world, ecs_pipeline_state_t *pq, ecs_ftime_t delta_time); int32_t flecs_run_pipeline_ops( ecs_world_t* world, ecs_stage_t* stage, int32_t stage_index, int32_t stage_count, ecs_ftime_t delta_time); //////////////////////////////////////////////////////////////////////////////// //// Worker API //////////////////////////////////////////////////////////////////////////////// void flecs_workers_progress( ecs_world_t *world, ecs_pipeline_state_t *pq, ecs_ftime_t delta_time); void flecs_create_worker_threads( ecs_world_t *world); void flecs_join_worker_threads( ecs_world_t *world); void flecs_signal_workers( ecs_world_t *world); void flecs_wait_for_sync( ecs_world_t *world); #endif