#include #include void PrintDeltaTime(ecs_iter_t *it) { // Print delta_time. The same value is passed to all systems. printf("delta_time: %f\n", (double)it->delta_time); } int main(int argc, char *argv[]) { ecs_world_t *ecs = ecs_init_w_args(argc, argv); // Create system that prints delta_time. This system doesn't query for any // components which means it won't match any entities, but will still be ran // once for each call to ecs_progress. ECS_SYSTEM(ecs, PrintDeltaTime, EcsOnUpdate, 0); // Set target FPS to 1 frame per second ecs_set_target_fps(ecs, 1); // Run 5 frames for (int i = 0; i < 5; i ++) { // To make sure the frame doesn't run faster than the specified target // FPS ecs_progress will insert a sleep if the measured delta_time is // smaller than 1 / target_fps. // // By default ecs_progress uses the sleep function provided by the OS // which is not always very accurate. If more accuracy is required the // sleep function of the OS API can be overridden with a custom one. // // If a value other than 0 is provided to the delta_time argument of // ecs_progress, this value will be used to calculate the length of // the sleep to insert. ecs_progress(ecs, 0); } return ecs_fini(ecs); }