#include #include int main(int argc, char *argv[]) { ecs_world_t *ecs = ecs_init_w_args(argc, argv); // Create component for a type that isn't known at compile time ecs_entity_t Position = ecs_struct(ecs, { .members = { { .name = "x", .type = ecs_id(ecs_f32_t) }, // builtin float type { .name = "y", .type = ecs_id(ecs_f32_t) } } }); // Create entity, set value of position using reflection API ecs_entity_t ent = ecs_entity(ecs, { .name = "ent" }); // Get type info because we need to pass in the size const ecs_type_info_t *ti = ecs_get_type_info(ecs, Position); void *ptr = ecs_ensure_id(ecs, ent, Position, (size_t)ti->size); ecs_meta_cursor_t cur = ecs_meta_cursor(ecs, Position, ptr); ecs_meta_push(&cur); // { ecs_meta_set_float(&cur, 10); // 10 ecs_meta_next(&cur); // , ecs_meta_set_float(&cur, 20); // 20 ecs_meta_pop(&cur); // } // Convert component to string char *str = ecs_ptr_to_expr(ecs, Position, ptr); printf("%s\n", str); // {x: 10, y: 20} ecs_os_free(str); ecs_fini(ecs); }