#include #include typedef struct { float x, y; } Point; typedef struct { Point start, stop; } Line; int main(int argc, char *argv[]) { ecs_world_t *ecs = ecs_init_w_args(argc, argv); ECS_COMPONENT(ecs, Point); ECS_COMPONENT(ecs, Line); ecs_struct(ecs, { .entity = ecs_id(Point), .members = { { .name = "x", .type = ecs_id(ecs_f32_t) }, { .name = "y", .type = ecs_id(ecs_f32_t) } } }); ecs_struct(ecs, { .entity = ecs_id(Line), .members = { { .name = "start", .type = ecs_id(Point) }, { .name = "stop", .type = ecs_id(Point) } } }); ecs_entity_t ent = ecs_new(ecs); ecs_set(ecs, ent, Line, {{10, 20}, {30, 40}}); const Line *ptr = ecs_get(ecs, ent, Line); char *str = ecs_ptr_to_expr(ecs, ecs_id(Line), ptr); printf("%s\n", str); // {start: {x: 10, y: 20}, stop: {x: 30, y: 40}} ecs_os_free(str); return ecs_fini(ecs); }