#include #include typedef struct { double x; double y; } Position, Velocity; int main(int argc, char *argv[]) { ecs_world_t *ecs = ecs_init_w_args(argc, argv); ECS_COMPONENT(ecs, Position); ECS_COMPONENT(ecs, Velocity); // Create a cached query for Position, Velocity. Cached queries are the // fastest way to iterate entities as they cache results. ecs_query_t *q = ecs_query(ecs, { .terms = { { .id = ecs_id(Position) }, { .id = ecs_id(Velocity), .inout = EcsIn} }, // QueryCache Auto automatically caches all terms that can be cached. .cache_kind = EcsQueryCacheAuto }); // Create a few test entities for a Position, Velocity query ecs_entity_t e1 = ecs_entity(ecs, { .name = "e1" }); ecs_set(ecs, e1, Position, {10, 20}); ecs_set(ecs, e1, Velocity, {1, 2}); ecs_entity_t e2 = ecs_entity(ecs, { .name = "e2" }); ecs_set(ecs, e2, Position, {10, 20}); ecs_set(ecs, e2, Velocity, {3, 4}); // This entity will not match as it does not have Position, Velocity ecs_entity_t e3 = ecs_entity(ecs, { .name = "e3" }); ecs_set(ecs, e3, Position, {10, 20}); // Iterate entities matching the query ecs_iter_t it = ecs_query_iter(ecs, q); // Outer loop, iterates archetypes while (ecs_query_next(&it)) { Position *p = ecs_field(&it, Position, 0); const Velocity *v = ecs_field(&it, Velocity, 1); // Inner loop, iterates entities in archetype for (int i = 0; i < it.count; i ++) { p[i].x += v[i].x; p[i].y += v[i].y; printf("%s: {%f, %f}\n", ecs_get_name(ecs, it.entities[i]), p[i].x, p[i].y); } } // Cleanup query resources. ecs_query_fini(q); return ecs_fini(ecs); }