#include #include // An observer can match multiple components/tags. Only entities that match the // entire observer query will be forwarded to the callback. For example, an // observer for Position,Velocity won't match an entity that only has Position. typedef struct { double x, y; } Position, Velocity; void Observer(ecs_iter_t *it) { ecs_world_t *ecs = it->world; ecs_entity_t event = it->event; ecs_entity_t event_id = it->event_id; Position *p = ecs_field(it, Position, 0); Velocity *v = ecs_field(it, Velocity, 1); for (int i = 0; i < it->count; i ++) { ecs_entity_t e = it->entities[i]; printf("%s: %s: %s: p: {%f, %f} v: {%f, %f}\n", ecs_get_name(ecs, event), ecs_get_name(ecs, event_id), ecs_get_name(ecs, e), p[i].x, p[i].y, v[i].x, v[i].y); } } int main(int argc, char *argv[]) { ecs_world_t *ecs = ecs_init_w_args(argc, argv); ECS_COMPONENT(ecs, Position); ECS_COMPONENT(ecs, Velocity); ECS_OBSERVER(ecs, Observer, EcsOnSet, Position, Velocity); // Create entity ecs_entity_t e = ecs_entity(ecs, { .name = "e" }); // Set Position (emits EcsOnSet, does not yet match observer) ecs_set(ecs, e, Position, {10, 20}); // Set Velocity (emits EcsOnSet, matches observer) ecs_set(ecs, e, Velocity, {1, 2}); return ecs_fini(ecs); // Output: // OnSet: Velocity: e: p: {10.000000, 20.000000} v: {1.000000, 2.000000} }