/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if SDL_VIDEO_DRIVER_WINDOWS #include "SDL_main.h" #include "SDL_video.h" #include "SDL_hints.h" #include "SDL_mouse.h" #include "SDL_system.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "SDL_windowsvideo.h" #include "SDL_windowsframebuffer.h" #include "SDL_windowsshape.h" #include "SDL_windowsvulkan.h" /* #define HIGHDPI_DEBUG */ /* Initialization/Query functions */ static int WIN_VideoInit(_THIS); static void WIN_VideoQuit(_THIS); /* Hints */ SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE; SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE; static void SDLCALL UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue) { if (newValue && *newValue == '0') { g_WindowsEnableMessageLoop = SDL_FALSE; } else { g_WindowsEnableMessageLoop = SDL_TRUE; } } static void SDLCALL UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue) { if (newValue && *newValue == '0') { g_WindowFrameUsableWhileCursorHidden = SDL_FALSE; } else { g_WindowFrameUsableWhileCursorHidden = SDL_TRUE; } } #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) static void WIN_SuspendScreenSaver(_THIS) { if (_this->suspend_screensaver) { SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED); } else { SetThreadExecutionState(ES_CONTINUOUS); } } #endif #if defined(__XBOXONE__) || defined(__XBOXSERIES__) extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height); #endif /* Windows driver bootstrap functions */ static void WIN_DeleteDevice(SDL_VideoDevice * device) { SDL_VideoData *data = (SDL_VideoData *) device->driverdata; SDL_UnregisterApp(); #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) if (data->userDLL) { SDL_UnloadObject(data->userDLL); } if (data->shcoreDLL) { SDL_UnloadObject(data->shcoreDLL); } #endif if (device->wakeup_lock) { SDL_DestroyMutex(device->wakeup_lock); } SDL_free(device->driverdata); SDL_free(device); } static SDL_VideoDevice * WIN_CreateDevice(void) { SDL_VideoDevice *device; SDL_VideoData *data; SDL_RegisterApp(NULL, 0, NULL); /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (device) { data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); } else { data = NULL; } if (!data) { SDL_free(device); SDL_OutOfMemory(); return NULL; } device->driverdata = data; device->wakeup_lock = SDL_CreateMutex(); #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) data->userDLL = SDL_LoadObject("USER32.DLL"); if (data->userDLL) { data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT)) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle"); data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo"); data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG)) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow"); data->SetProcessDPIAware = (BOOL (WINAPI *)(void)) SDL_LoadFunction(data->userDLL, "SetProcessDPIAware"); data->SetProcessDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT)) SDL_LoadFunction(data->userDLL, "SetProcessDpiAwarenessContext"); data->SetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(DPI_AWARENESS_CONTEXT)) SDL_LoadFunction(data->userDLL, "SetThreadDpiAwarenessContext"); data->GetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(void)) SDL_LoadFunction(data->userDLL, "GetThreadDpiAwarenessContext"); data->GetAwarenessFromDpiAwarenessContext = (DPI_AWARENESS (WINAPI *)(DPI_AWARENESS_CONTEXT)) SDL_LoadFunction(data->userDLL, "GetAwarenessFromDpiAwarenessContext"); data->EnableNonClientDpiScaling = (BOOL (WINAPI *)(HWND)) SDL_LoadFunction(data->userDLL, "EnableNonClientDpiScaling"); data->AdjustWindowRectExForDpi = (BOOL (WINAPI *)(LPRECT, DWORD, BOOL, DWORD, UINT)) SDL_LoadFunction(data->userDLL, "AdjustWindowRectExForDpi"); data->GetDpiForWindow = (UINT (WINAPI *)(HWND)) SDL_LoadFunction(data->userDLL, "GetDpiForWindow"); data->AreDpiAwarenessContextsEqual = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT, DPI_AWARENESS_CONTEXT)) SDL_LoadFunction(data->userDLL, "AreDpiAwarenessContextsEqual"); data->IsValidDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT)) SDL_LoadFunction(data->userDLL, "IsValidDpiAwarenessContext"); } else { SDL_ClearError(); } data->shcoreDLL = SDL_LoadObject("SHCORE.DLL"); if (data->shcoreDLL) { data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *)) SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor"); data->SetProcessDpiAwareness = (HRESULT (WINAPI *)(PROCESS_DPI_AWARENESS)) SDL_LoadFunction(data->shcoreDLL, "SetProcessDpiAwareness"); } else { SDL_ClearError(); } #endif /* #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */ /* Set the function pointers */ device->VideoInit = WIN_VideoInit; device->VideoQuit = WIN_VideoQuit; #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) device->GetDisplayBounds = WIN_GetDisplayBounds; device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds; device->GetDisplayDPI = WIN_GetDisplayDPI; device->GetDisplayModes = WIN_GetDisplayModes; device->SetDisplayMode = WIN_SetDisplayMode; #endif device->PumpEvents = WIN_PumpEvents; device->WaitEventTimeout = WIN_WaitEventTimeout; #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) device->SendWakeupEvent = WIN_SendWakeupEvent; device->SuspendScreenSaver = WIN_SuspendScreenSaver; #endif device->CreateSDLWindow = WIN_CreateWindow; device->CreateSDLWindowFrom = WIN_CreateWindowFrom; device->SetWindowTitle = WIN_SetWindowTitle; device->SetWindowIcon = WIN_SetWindowIcon; device->SetWindowPosition = WIN_SetWindowPosition; device->SetWindowSize = WIN_SetWindowSize; device->GetWindowBordersSize = WIN_GetWindowBordersSize; device->GetWindowSizeInPixels = WIN_GetWindowSizeInPixels; device->SetWindowOpacity = WIN_SetWindowOpacity; device->ShowWindow = WIN_ShowWindow; device->HideWindow = WIN_HideWindow; device->RaiseWindow = WIN_RaiseWindow; device->MaximizeWindow = WIN_MaximizeWindow; device->MinimizeWindow = WIN_MinimizeWindow; device->RestoreWindow = WIN_RestoreWindow; device->SetWindowBordered = WIN_SetWindowBordered; device->SetWindowResizable = WIN_SetWindowResizable; device->SetWindowAlwaysOnTop = WIN_SetWindowAlwaysOnTop; device->SetWindowFullscreen = WIN_SetWindowFullscreen; #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) device->SetWindowGammaRamp = WIN_SetWindowGammaRamp; device->GetWindowICCProfile = WIN_GetWindowICCProfile; device->GetWindowGammaRamp = WIN_GetWindowGammaRamp; device->SetWindowMouseRect = WIN_SetWindowMouseRect; device->SetWindowMouseGrab = WIN_SetWindowMouseGrab; device->SetWindowKeyboardGrab = WIN_SetWindowKeyboardGrab; #endif device->DestroyWindow = WIN_DestroyWindow; device->GetWindowWMInfo = WIN_GetWindowWMInfo; #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer; device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer; device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer; device->OnWindowEnter = WIN_OnWindowEnter; device->SetWindowHitTest = WIN_SetWindowHitTest; device->AcceptDragAndDrop = WIN_AcceptDragAndDrop; device->FlashWindow = WIN_FlashWindow; device->shape_driver.CreateShaper = Win32_CreateShaper; device->shape_driver.SetWindowShape = Win32_SetWindowShape; device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape; #endif #if SDL_VIDEO_OPENGL_WGL device->GL_LoadLibrary = WIN_GL_LoadLibrary; device->GL_GetProcAddress = WIN_GL_GetProcAddress; device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; device->GL_CreateContext = WIN_GL_CreateContext; device->GL_MakeCurrent = WIN_GL_MakeCurrent; device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; device->GL_SwapWindow = WIN_GL_SwapWindow; device->GL_DeleteContext = WIN_GL_DeleteContext; #elif SDL_VIDEO_OPENGL_EGL /* Use EGL based functions */ device->GL_LoadLibrary = WIN_GLES_LoadLibrary; device->GL_GetProcAddress = WIN_GLES_GetProcAddress; device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary; device->GL_CreateContext = WIN_GLES_CreateContext; device->GL_MakeCurrent = WIN_GLES_MakeCurrent; device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval; device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval; device->GL_SwapWindow = WIN_GLES_SwapWindow; device->GL_DeleteContext = WIN_GLES_DeleteContext; #endif #if SDL_VIDEO_VULKAN device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary; device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary; device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions; device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface; #endif #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) device->StartTextInput = WIN_StartTextInput; device->StopTextInput = WIN_StopTextInput; device->SetTextInputRect = WIN_SetTextInputRect; device->ClearComposition = WIN_ClearComposition; device->IsTextInputShown = WIN_IsTextInputShown; device->SetClipboardText = WIN_SetClipboardText; device->GetClipboardText = WIN_GetClipboardText; device->HasClipboardText = WIN_HasClipboardText; #endif device->free = WIN_DeleteDevice; return device; } VideoBootStrap WINDOWS_bootstrap = { "windows", "SDL Windows video driver", WIN_CreateDevice }; static BOOL WIN_DeclareDPIAwareUnaware(_THIS) { #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) SDL_VideoData* data = (SDL_VideoData*)_this->driverdata; if (data->SetProcessDpiAwarenessContext) { return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_UNAWARE); } else if (data->SetProcessDpiAwareness) { /* Windows 8.1 */ return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_DPI_UNAWARE)); } #endif return FALSE; } static BOOL WIN_DeclareDPIAwareSystem(_THIS) { #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) SDL_VideoData* data = (SDL_VideoData*)_this->driverdata; if (data->SetProcessDpiAwarenessContext) { /* Windows 10, version 1607 */ return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_SYSTEM_AWARE); } else if (data->SetProcessDpiAwareness) { /* Windows 8.1 */ return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_SYSTEM_DPI_AWARE)); } else if (data->SetProcessDPIAware) { /* Windows Vista */ return data->SetProcessDPIAware(); } #endif return FALSE; } static BOOL WIN_DeclareDPIAwarePerMonitor(_THIS) { #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; if (data->SetProcessDpiAwarenessContext) { /* Windows 10, version 1607 */ return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE); } else if (data->SetProcessDpiAwareness) { /* Windows 8.1 */ return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE)); } else { /* Older OS: fall back to system DPI aware */ return WIN_DeclareDPIAwareSystem(_this); } #endif return FALSE; } static BOOL WIN_DeclareDPIAwarePerMonitorV2(_THIS) { #if defined(__XBOXONE__) || defined(__XBOXSERIES__) return FALSE; #else SDL_VideoData* data = (SDL_VideoData*)_this->driverdata; /* Declare DPI aware (may have been done in external code or a manifest, as well) */ if (data->SetProcessDpiAwarenessContext) { /* Windows 10, version 1607 */ /* NOTE: SetThreadDpiAwarenessContext doesn't work here with OpenGL - the OpenGL contents end up still getting OS scaled. (tested on Windows 10 21H1 19043.1348, NVIDIA 496.49) NOTE: Enabling DPI awareness through Windows Explorer (right click .exe -> Properties -> Compatibility -> High DPI Settings -> check "Override high DPI Scaling behaviour", select Application) gives a DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE context (at least on Windows 10 21H1), and setting DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 will fail. NOTE: Entering exclusive fullscreen in a DPI_AWARENESS_CONTEXT_UNAWARE process appears to cause Windows to change the .exe manifest to DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE on future launches. This means attempting to use DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 will fail in the future until you manually clear the "Override high DPI Scaling behaviour" setting in Windows Explorer (tested on Windows 10 21H2). */ if (data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) { return TRUE; } else { return WIN_DeclareDPIAwarePerMonitor(_this); } } else { /* Older OS: fall back to per-monitor (or system) */ return WIN_DeclareDPIAwarePerMonitor(_this); } #endif } #ifdef HIGHDPI_DEBUG static const char* WIN_GetDPIAwareness(_THIS) { SDL_VideoData* data = (SDL_VideoData*)_this->driverdata; if (data->GetThreadDpiAwarenessContext && data->AreDpiAwarenessContextsEqual) { DPI_AWARENESS_CONTEXT context = data->GetThreadDpiAwarenessContext(); if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE)) { return "unaware"; } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_SYSTEM_AWARE)) { return "system"; } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE)) { return "permonitor"; } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) { return "permonitorv2"; } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED)) { return "unaware_gdiscaled"; } } return ""; } #endif static void WIN_InitDPIAwareness(_THIS) { const char* hint = SDL_GetHint(SDL_HINT_WINDOWS_DPI_AWARENESS); if (hint != NULL) { if (SDL_strcmp(hint, "permonitorv2") == 0) { WIN_DeclareDPIAwarePerMonitorV2(_this); } else if (SDL_strcmp(hint, "permonitor") == 0) { WIN_DeclareDPIAwarePerMonitor(_this); } else if (SDL_strcmp(hint, "system") == 0) { WIN_DeclareDPIAwareSystem(_this); } else if (SDL_strcmp(hint, "unaware") == 0) { WIN_DeclareDPIAwareUnaware(_this); } } } static void WIN_InitDPIScaling(_THIS) { SDL_VideoData* data = (SDL_VideoData*)_this->driverdata; if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_DPI_SCALING, SDL_FALSE)) { WIN_DeclareDPIAwarePerMonitorV2(_this); data->dpi_scaling_enabled = SDL_TRUE; } } int WIN_VideoInit(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; WIN_InitDPIAwareness(_this); WIN_InitDPIScaling(_this); #ifdef HIGHDPI_DEBUG SDL_Log("DPI awareness: %s", WIN_GetDPIAwareness(_this)); #endif #if defined(__XBOXONE__) || defined(__XBOXSERIES__) /* For Xbox, we just need to create the single display */ { SDL_VideoDisplay display; SDL_DisplayMode current_mode; SDL_zero(current_mode); D3D12_XBOX_GetResolution(¤t_mode.w, ¤t_mode.h); current_mode.refresh_rate = 60; current_mode.format = SDL_PIXELFORMAT_ARGB8888; SDL_zero(display); display.desktop_mode = current_mode; display.current_mode = current_mode; SDL_AddVideoDisplay(&display, SDL_FALSE); } #else /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/ if (WIN_InitModes(_this) < 0) { return -1; } WIN_InitKeyboard(_this); WIN_InitMouse(_this); #endif SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL); SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL); #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) data->_SDL_WAKEUP = RegisterWindowMessageA("_SDL_WAKEUP"); #endif return 0; } void WIN_VideoQuit(_THIS) { #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) WIN_QuitModes(_this); WIN_QuitKeyboard(_this); WIN_QuitMouse(_this); #endif } #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) #define D3D_DEBUG_INFO #include #ifdef D3D_DEBUG_INFO #ifndef D3D_SDK_VERSION #define D3D_SDK_VERSION (32 | 0x80000000) #endif #ifndef D3D9b_SDK_VERSION #define D3D9b_SDK_VERSION (31 | 0x80000000) #endif #else /**/ #ifndef D3D_SDK_VERSION #define D3D_SDK_VERSION 32 #endif #ifndef D3D9b_SDK_VERSION #define D3D9b_SDK_VERSION 31 #endif #endif SDL_bool D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface) { *pD3DDLL = SDL_LoadObject("D3D9.DLL"); if (*pD3DDLL) { typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t) (UINT SDKVersion); Direct3DCreate9_t Direct3DCreate9Func; if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_USE_D3D9EX, SDL_FALSE)) { typedef HRESULT(WINAPI* Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex** ppD3D); Direct3DCreate9Ex_t Direct3DCreate9ExFunc; Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex"); if (Direct3DCreate9ExFunc) { IDirect3D9Ex* pDirect3D9ExInterface; HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface); if (SUCCEEDED(hr)) { const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } }; hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void**)pDirect3D9Interface); IDirect3D9Ex_Release(pDirect3D9ExInterface); if (SUCCEEDED(hr)) { return SDL_TRUE; } } } } Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9"); if (Direct3DCreate9Func) { *pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION); if (*pDirect3D9Interface) { return SDL_TRUE; } } SDL_UnloadObject(*pD3DDLL); *pD3DDLL = NULL; } *pDirect3D9Interface = NULL; return SDL_FALSE; } int SDL_Direct3D9GetAdapterIndex(int displayIndex) { void *pD3DDLL; IDirect3D9 *pD3D; if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) { SDL_SetError("Unable to create Direct3D interface"); return D3DADAPTER_DEFAULT; } else { SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex); int adapterIndex = D3DADAPTER_DEFAULT; if (!pData) { SDL_SetError("Invalid display index"); adapterIndex = -1; /* make sure we return something invalid */ } else { char *displayName = WIN_StringToUTF8W(pData->DeviceName); unsigned int count = IDirect3D9_GetAdapterCount(pD3D); unsigned int i; for (i=0; i static SDL_bool DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory) { *pDXGIDLL = SDL_LoadObject("DXGI.DLL"); if (*pDXGIDLL) { HRESULT (WINAPI *CreateDXGI)(REFIID riid, void **ppFactory); CreateDXGI = (HRESULT (WINAPI *) (REFIID, void**)) SDL_LoadFunction(*pDXGIDLL, "CreateDXGIFactory"); if (CreateDXGI) { GUID dxgiGUID = {0x7b7166ec,0x21c7,0x44ae,{0xb2,0x1a,0xc9,0xae,0x32,0x1a,0xe3,0x69}}; if (!SUCCEEDED(CreateDXGI(&dxgiGUID, (void**)pDXGIFactory))) { *pDXGIFactory = NULL; } } if (!*pDXGIFactory) { SDL_UnloadObject(*pDXGIDLL); *pDXGIDLL = NULL; return SDL_FALSE; } return SDL_TRUE; } else { *pDXGIFactory = NULL; return SDL_FALSE; } } #endif SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex) { #if !HAVE_DXGI_H if (adapterIndex) *adapterIndex = -1; if (outputIndex) *outputIndex = -1; SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header"); return SDL_FALSE; #else SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex); void *pDXGIDLL; char *displayName; int nAdapter, nOutput; IDXGIFactory *pDXGIFactory = NULL; IDXGIAdapter *pDXGIAdapter; IDXGIOutput* pDXGIOutput; if (!adapterIndex) { SDL_InvalidParamError("adapterIndex"); return SDL_FALSE; } if (!outputIndex) { SDL_InvalidParamError("outputIndex"); return SDL_FALSE; } *adapterIndex = -1; *outputIndex = -1; if (!pData) { SDL_SetError("Invalid display index"); return SDL_FALSE; } if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) { SDL_SetError("Unable to create DXGI interface"); return SDL_FALSE; } displayName = WIN_StringToUTF8W(pData->DeviceName); nAdapter = 0; while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) { nOutput = 0; while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) { DXGI_OUTPUT_DESC outputDesc; if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) { char *outputName = WIN_StringToUTF8W(outputDesc.DeviceName); if (SDL_strcmp(outputName, displayName) == 0) { *adapterIndex = nAdapter; *outputIndex = nOutput; } SDL_free(outputName); } IDXGIOutput_Release(pDXGIOutput); nOutput++; } IDXGIAdapter_Release(pDXGIAdapter); nAdapter++; } SDL_free(displayName); /* free up the DXGI factory */ IDXGIFactory_Release(pDXGIFactory); SDL_UnloadObject(pDXGIDLL); if (*adapterIndex == -1) { return SDL_FALSE; } else { return SDL_TRUE; } #endif } SDL_bool WIN_IsPerMonitorV2DPIAware(_THIS) { #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) SDL_VideoData* data = (SDL_VideoData*) _this->driverdata; if (data->AreDpiAwarenessContextsEqual && data->GetThreadDpiAwarenessContext) { /* Windows 10, version 1607 */ return (SDL_bool)data->AreDpiAwarenessContextsEqual(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2, data->GetThreadDpiAwarenessContext()); } #endif return SDL_FALSE; } #endif /* SDL_VIDEO_DRIVER_WINDOWS */ /* vim: set ts=4 sw=4 expandtab: */