/* Simple DirectMedia Layer Copyright (C) 1997-2022 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef _SDL_n3dsaudio_h_ #define _SDL_n3dsaudio_h_ #include <3ds.h> /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this #define NUM_BUFFERS 2 /* -- Don't lower this! */ struct SDL_PrivateAudioData { /* Speaker data */ Uint8 *mixbuf; Uint32 mixlen; Uint32 format; Uint32 samplerate; Uint32 channels; Uint8 bytePerSample; Uint32 isSigned; Uint32 nextbuf; ndspWaveBuf waveBuf[NUM_BUFFERS]; LightLock lock; CondVar cv; SDL_bool isCancelled; }; #endif /* _SDL_n3dsaudio_h_ */ /* vi: set sts=4 ts=4 sw=4 expandtab: */