/* * Copyright 2011-2023 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #ifndef BGFX_VERTEXDECL_H_HEADER_GUARD #define BGFX_VERTEXDECL_H_HEADER_GUARD #include #include namespace bgfx { /// void initAttribTypeSizeTable(RendererType::Enum _type); /// bool isFloat(AttribType::Enum _type); /// Returns attribute name. const char* getAttribName(Attrib::Enum _attr); /// const char* getAttribNameShort(Attrib::Enum _attr); /// Attrib::Enum idToAttrib(uint16_t id); /// uint16_t attribToId(Attrib::Enum _attr); /// AttribType::Enum idToAttribType(uint16_t id); /// int32_t write(bx::WriterI* _writer, const bgfx::VertexLayout& _layout, bx::Error* _err = NULL); /// int32_t read(bx::ReaderI* _reader, bgfx::VertexLayout& _layout, bx::Error* _err = NULL); /// uint32_t weldVertices(void* _output, const VertexLayout& _layout, const void* _data, uint32_t _num, bool _index32, float _epsilon, bx::AllocatorI* _allocator); } // namespace bgfx #endif // BGFX_VERTEXDECL_H_HEADER_GUARD