/* * Copyright 2011-2023 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE */ #ifndef BGFX_NVAPI_H_HEADER_GUARD #define BGFX_NVAPI_H_HEADER_GUARD struct ID3D11Device; struct ID3D11DeviceContext; struct ID3D11Buffer; struct ID3D12Device; struct ID3D12CommandList; namespace bgfx { struct NvPhysicalGpuHandle; struct NvAftermathContextHandle; struct NvAftermathDeviceStatus { enum Enum { Active, Timeout, OutOfMemory, PageFault, Unknown, NotInitialized }; }; typedef void (*PFN_NVAPI_MULTIDRAWINDIRECT)(ID3D11DeviceContext* _deviceCtx, uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride); /// struct NvApi { /// NvApi(); /// void init(); /// void shutdown(); /// bool isInitialized() const { return NULL != m_nvGpu; } /// void getMemoryInfo(int64_t& _gpuMemoryUsed, int64_t& _gpuMemoryMax); /// bool loadAftermath(); /// bool initAftermath(const ID3D11Device* _device, const ID3D11DeviceContext* _deviceCtx); /// bool initAftermath(const ID3D12Device* _device, const ID3D12CommandList* _commandList); /// NvAftermathDeviceStatus::Enum getDeviceStatus() const; /// void shutdownAftermath(); /// void setMarker(const bx::StringView& _marker); /// void* m_nvApiDll; NvPhysicalGpuHandle* m_nvGpu; void* m_nvAftermathDll; NvAftermathContextHandle* m_aftermathHandle; PFN_NVAPI_MULTIDRAWINDIRECT nvApiD3D11MultiDrawInstancedIndirect; PFN_NVAPI_MULTIDRAWINDIRECT nvApiD3D11MultiDrawIndexedInstancedIndirect; }; } // namespace bgfx #endif // BGFX_NVAPI_H_HEADER_GUARD